![]() Each has its own strengths and weaknesses, my favorite was Ignus. Your heroes can be more powerful than towers if you know how to use them properly. A playable hero! | You also have playable heroes.Stars act as permanent upgrades for tower costs or abilities, you can reset your talent tree without penalty so I was constantly changing my upgrades depending on the stage designs. I had the most fun with these challenges as defeat and victory can be reached in seconds. The hardest mode can only be finished by specific tower types, so it is almost a puzzle-like experience to find where to place what. The real fun starts after you finish the campaign, new harder stages unlock, and beating all the stars from all stages will be quite a challenge. The final stage will swarm most players in the beginning but you’ll learn how to overcome that. Up for a challenge? Go for collecting all stars | Everyone will be able to finish the story stages without much error.Using your limited resources in a clever way is part of the fun. ![]() All four towers have two different specializations that are extremely important for harder stages, knowing where to place a tower on the field is the difference between winning or losing a battle. It is one of the best basic tower defense mechanics I ever played, simple but highly effective. You have the ground forces that slow down enemies and deal low damage, artillery that deals damage to large groups of enemies (perfect for fast enemies), a tower that deals magical damage, and the fourth is a ranged attack tower. Kingdom Rush is a perfect game in the genre to learn those mechanics, there are only four different towers, and each has a big tactical effect. Enemies follow a specific path and you need to stop them from reaching your kingdom, you do this by placing towers that attack or slow enemies. ![]()
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