The in-game encyclopedia, called Arxpedia, instead focuses on lore tidbits regarding the enemies faced during the adventure, with convincing explanations as to what their function was before the incident and other information that helps in fleshing out the game’s world.Īt the start of the adventure, players must choose between different kinds of exoskeletons built to improve the characteristics of the wearer. The game does try to explain some of these oddities in funny ways though, like with the presence of an employee that is into collecting bricks being the reason as to why there are so many all over the place. These all feel like features that are poorly contextualized and put in place only to provide challenges to the player, rather than being elements that feel integral to such an environment. The Arx is supposedly a research facility, and as such it is hard to believe that it would house contraptions like spinning bladed logs, hidden rising spears, and fire-spewing traps. These aren’t the only elements that lack in believability. None of the characters particularly shine though, since they come across more as deliverers of information rather than fully-fledged individuals.ĭancing around multiple foes and hazardous terrain is needed to survive the toughest challenges. Audio logs are also the main source of voice performances: most of them come across as convincing with some occasional dips in quality. While they do provide clear information of past events, they feel very much like they were planted only for the player’s enjoyment rather than something that a person in such a dire situation would actually leave behind. The game has only a handful of brief cutscenes, so story information is gathered mainly from the written and audio logs scattered throughout the Arx Vaporum. While the initial intrigue is quickly and effectively set, the story beats that follow aren’t particularly original and it’s not hard to figure out both what has happened to the facility and what will happen next. It is now Ellie’s job to find out what happened and get out of the facility alive. During a routine inspection, a series of quakes hits the Arx as the machines start to turn against the personnel. Ellie Teller is a scientist in a research facility, the Arx Vaporum, located in the middle of the ocean and devoted to the study of a newly discovered substance called Fumium. The game’s story takes off rather quickly. The result is an enjoyable game that has a charm of its own with its steampunk-inspired environments and overall eerie tone. Vaporum: Lockdown is a 3D first-person dungeon-crawler where the player controls only one character in real time, rather than a full party, and movement is crucial to surviving the harrowing experience. After the release of the first Vaporum game in 2017, Fatbot Games decided to return to the Arx Vaporum with a prequel.
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